Tag Archives: recording

In The Studio with BAD BAD MEOW’s Alen Khan

The Challenges of Recording After Your Studio Sells Their Console

PRE-PRODUCTION 

What was your pre-production like on this project? 

We have had these songs for a while, and played out regularly. The songs were well rehearsed; it was just a matter of finding the right time and place [to record them].

We knew we wanted a different approach from the lo-fi home recordings we’ve done in the past.

When we found out about Engine Studios and that there was open time available, we just jumped on it. It was really a happy coincidence.

Why did you record at Engine Studios? 

To be honest, I hadn’t heard of Engine Studios until our then bassist encouraged us to check it out. Turns out a good friend of his and fan of the band had been working there as an engineer for the past year and a half. After seeing the gold records on the wall from Iron and Wine and Modest Mouse, I quickly became intimidated and excited. I knew right then this was a once-in–a-lifetime opportunity for humble garage rock band to record a huge sounding album that might get some attention. The studio was set to relocate in a couple months so we actually snagged some of the last available studio time.

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PRODUCTION 

What kind of sound were you looking for and how did you achieve it? 

We wanted an album that was super clean, clever and interesting sounding. We wanted to throw everything we had at this album by getting some of our talented friends to add some amazing things to it.

How does it compare to your last release in terms of style and the creative process? 

We actually re-recorded a couple of songs because previous recordings just didn’t do the songs justice. We didn’t have access to all the tools and equipment necessary to capture the songs in a way we were happy with.

Did you use any special gear or recording techniques on this one? 

The Sphere Eclipse C console is extremely rare, one of only 15 or so. It was great to have access to that – doesn’t hurt that it sounded phenomenal as well. Outside of all the other really great equipment listed above, we mainly stuck with simple and effective recording techniques. The focus was on getting the best and most natural sounds from the source so we didn’t have to spend a lot of time messing with things in the mixing phase.

What was your philosophy on live, full-band takes versus individual tracking?

It really depends on what the situation calls for. The live element is definitely important for the sound of this band, and the energy is much better with everyone playing together in the room at the same time. We tracked drums, bass, keys, and guitars live for this one. Later on we overdubbed acoustic guitar, piano, additional percussion, flute and the main vocal tracks. Some things just work better as an overdub.

Any special guests? 

Will Huelsman from Teenage Rage on keys and vocals. Natalie Grace from the The Boombox Face played organ and clavinet. Liliana Carriz added flute and accordion. Outside of engineering, Mike [Novak] also laid down some percussion tracks and über-feedback electric guitar parts.

What did you try to accomplish in the studio that you’re not able to do live? 

I have always been told that we were much better as a live band. I wanted to prove to everyone that we could make a quality studio recording, as well. Doubled vocals and guitars, multiple piano tracks, and auxiliary percussion are things we can’t really do live, but go a long way in the studio.

badbadmeow

What were the toughest challenges you faced? 

Since the studio was relocating, they actually sold the console we started on. This worked out well because we got upgraded to the Sphere in the A room, but there were definitely a couple late nights. Mike [Novak] ended up mixing the entire record in his apartment. Also, getting all the people involved on the same schedule is always a difficult task.

Any funny stories from the session that you’ll be telling for a while? 

The song “Two Fools in Love” is a vocal duet between Will and myself. We used one mic and sang together in the live room with all the lights out. I think we did about nine takes, each more ridiculous than the last. Mike and Max [Brink, bass] were literally crying from laughter in the control room.

POST-PRODUCTION 

How did you handle final mixing and mastering? 

Mike had to do all the mixing at home since the studio was no more. Once it came time to mix the record, we kind of anticipated this and made sure to get the best tones possible on the way in. My old friend [Hans DeKline] from the late-’90s band Maypole in L.A. took care of the mastering at his mastering house Sound Bites Dog.

What are your release plans? 

Bandcamp, iTunes, Spotify and anywhere digital music is sold.

ALBUM INFO

  • Band Name: Bad Bad Meow
  • Album: Run Through the Middle EP & Drink and Regret EP 
  • Recording Studio: Engine Studios
  • Record Label: Unsigned
  • Release Date: January 1, 2013 for RTM EP; TBA for the D&R EP
  • Produced & Engineered by: Mike Novak
  • Mastered by: Hans DeKline (Sound Bites Dog)
  • Artwork by: Tika Lynn

KEY GEAR

  • A whole slew of some of the finest recording gear available. Highlights include:
  • Sphere Eclipse C console
  • Trident 80B console
  • Vintage Neumann tube mics including: m49, u64, m367
  • RCA KU-3A directional ribbon mic
  • EMT 140 and 240 “gold foil” plate reverbs
  • Electronaut M63 hand built tube mic preamp
  • Fender Rhodes, Hammond M3 organ, Hohner Clavinet
For more visit badbadmeow.bandcamp.com.

Have a unique studio story to share? Email editorial@performermag.com.

photos by Kyle Sullivan

AKG D12VR Cardioid Dynamic Kick Drum Mic

PROS: Tight bass drum response, solid EQ selection.
CONS: May be pricey to some.
PRICE: $499

akgkickdrummicOne thing that always separates a good studio from a great studio is the selection of microphones for drums – kick drums, specifically. They lay down the beat, and with a bad mic, even “fixing it in the mix” is tough. AKG’s D12VR Cardioid Dynamic Kick Drum Mic is the perfect solution for bad kick drum sounds.

It looks like a typical drum mic, but on the edge is a 3-way selector, allowing for the option of three different active filters. Knowing which one is selected is easy: a color-coded LED light indicates the mode. Green is a low-end boost filter. Red is a mid-boost filter, and blue sports an increase in the high end, while still maintaining the tight low end necessary for the kick.

Phantom power is required to use the selectable filters, but without phantom power it still works, just using its own natural sound. Some quick experimenting with the three different EQ selections, depending on the type of music being recorded, might be needed. They each all have their unique tone on their own. Starting with that, it’s one of those “hard to get a bad sound” items. When being used in an actual mix with compression and EQ, the mic expertly makes the bass drum come alive without sounding muddy or boomy. Your mileage may vary, depending on the sound that’s desired, but when you start with a microphone with a good “naked” sound, it’s hard to go wrong. Because it’s designed for low-end frequencies, it also works well on bass cabinets, and can provide extra low end thump to guitar cabs as well.

A great sounding studio needs a great sounding kick drum mic, and the AKG is a great place to start. At a $499 street price, it might be a little expensive for some, but after giving it a good listen, it’s tough to not give the D12VR some serious consideration.

FEATURES

  • Type: dynamic pressure gradient transducer
  • Polar pattern: cardioid
  • Max. SPL: 164 dB SPL (for 0,5 % THD)
  • Impedance: <200 ohms (at 1000 Hz)
  • Recommended load impedance: >1000 ohms
  • Connector: three-pin male standard XLR
  • Finish front grille: glossy galvanized nickel matte
  • Dimensions: 125 mm x 101 mm x 66 mm
  • Net weight: 500 g

KEF LS50 Anniversary Monitors

PROS: Amazing sound, stereo imaging and technology.
CONS: Somewhat pricey.
PRICE: $1499/pair

ls50lrgMonitors are the one place a studio can’t skimp, and making the jump from home studio to professional grade just got better with a pair of KEF’s flagship LS50s.

They’re quite simple and elegant, no switches for any audio altering choices, just a set of posts for cable connections. They’re un-powered, meaning a separate power amp is needed.

Behind the copper colored speaker cone hides the driver and tweeter, stacked one on top of the other; it’s an interesting design concept. It also combines standard magnets in the driver, but a Neodymium one in the tweeter. Aluminum speaker cones rounds things out. On the back, there are two air ports. There are no mounts for speaker stands, but on a console or Pro Tools desktop, they work just fine.

The sound quality is excellent, and with a street price of $1499 a pair, it should be. This is audiophile money and audiophile sound. Plenty of great musical frequency responses abound, regardless of the type of music, however they seem to favor “natural” sounding mixes, ones without a lot of processing. There is plenty of low end as well, and overall it sounds less like a standard monitor and straddles the line between neutral studio mixing and pure hi-fi enjoyment. There is plenty of tonal depth and character to the individual instruments, regardless of playback volume. These would sound great in any studio, and would be just as at home as the heart of a great home stereo system.

FEATURES

  • Design: Two-way bass reflex
  • Frequency range: (-6dB) 47Hz – 45kHz
  • Frequency response: (±3dB) 79Hz – 28kHz
  • Crossover frequency: 2.2kHz
  • Amplifier requirements: 25 – 100 W
  • Sensitivity (2.83V/1m): 85dB
  • Maximum output: 106dB
  • Weight : 7.2kg
  • Dimensions: 302 x 200 x 278 mm

MACKIE DLM Powered Loudspeakers

PROS: Great sound, light weight, intuitive controls.
CONS: Might be too much for the average band.
PRICE: $850-999/each

mackiedlmA lot of artists don’t put enough thought into their stage gear beyond their amps, mics and pedals. One of the most criminally overlooked aspects of your gig is what your audience is actually hearing, and that’s where powerful, clear speakers are your best friends. Meet your newest besties, the DLM series from Mackie. We tested out the DLM12 and the DLM12s sub, and they come with our highest recommendation.

2,000 watts of clean power at your fingertips, are you kidding me? In action, the 12-inch model and sub we tested quite nearly (literally) blew us away. And the best part? You’re not just booming out volume at the cost of clean audio. All those watts ensure that no matter what the venue, you can crank the speakers to 11 and still get undistorted, pure sound from your stage mix. More watts mean more clean headroom, and that’s a great thing.

The speakers themselves are surprisingly lightweight considering all the technology that’s packed in there, which can save you quite a few trips to the chiropractor down the road. We especially dig the integrated digital mixer built right in, which features some handy on-board fx, EQ, delay and feedback-destroying settings. The bright OLED screen is easy-to-read even in darker venues, and the memory settings may come in super-handy when returning to problematic venues in the future. Just dial in your settings, save, and call them up any time.

So they sound amazing, you’re not sacrificing quality for volume, and there are even built-in system controls via an on-board screen. Are there any downsides? Well, as amazing as the DLM system is, and as killer as it becomes when you add the DL1608 iPad-controlled mixer, for some bands it might just be overkill, especially considering piecing together an entire system can set you back a few bucks. We’re recommending this for working touring bands or artists that need to provide their own sound setups at non-traditional venues, or even as an installation upgrade for venues, churches and other institutional settings. Touring bands will get great use out of the system, just be sure to make room in the bus.

FEATURES

  • Power: 2,000W via ultra-efficient Class-D amplification
  • Driver: Mackie designed, vertically-aligned, common-magnet TruSource
  • Controls: DL2 Integrated Digital Mixer
  • Screen: OLED
  • Inputs: Two channels with FX
  • Addt’l Controls: 3-band EQ and FX control
  • FX: Include reverb, chorus and delay
  • Other: Smart Protect DSP dynamically protects amp/driver

Interview with Pickup Guru and Luthier Jason Lollar

Jason Lollar is one of the undisputed heavyweights when it comes to the guitar pickup market – just ask any tonehound or axe-slinger and you’ll likely get these three names: Duncan, Fralin and Lollar. His designs can be found pre-installed in some of the top guitar brands in the world, as well as in thousands of instruments as aftermarket upgrades. Lollar got his start on an old Kay acoustic at age 7, moved to electric at 11 and wound up playing professionally in bars while still a minor – performing live up to six nights per week, 50 weeks out of the year.

Lollar Guitars, Personnel

The master luthier and pickup guru began learning his craft at the Roberto-Venn School of Luthiery in 1979, at a time when not many people were making pickups and Stewart-MacDonald was just a banjo parts supply company with a 10-page catalog!

As he states: “I was making pickups for the guitars I built and I did occasional pickup repairs. What led me to focus so much on pickups was that I was looking for a way to broaden my customer base so that I could get enough sales to support myself building and repairing guitars without having to work other jobs. I got really serious about making it happen in the early ’90s.”

Lollar continues, “I wrote and self- published a book dealing with all of the mechanical aspects of pickup-making…and all of a sudden people were asking me to build them specialized pickups and to repair vintage pickups going all the way back to the ’30s. I wound up selling several thousand books, hundreds of people got their start in the business by following the instructions in the book and because of the new demand, dozens of suppliers eventually began selling pickup making parts.” Our interview picks up there…

Lollar Guitars, Personnel

How do pickups actually work, and what makes one pickup stand out against another similarly designed pickup? 

A traditional electric guitar pickup is made of two or three basic components – a magnet or several magnets with a coil of wire wrapped around them, or a magnet or two and some kind of steel to make a pole piece with and a coil of wire wrapped around the steel pole or poles. The coil wire is actually called “magnet wire” and it is typically a very fine single strand of copper wire about the thickness of a hair that has an electrically insulating coating applied to it. On a typical Strat pickup, the pole piece that sits under each string is a magnet and then magnet wire is wound turn after turn around all of the magnets as a group. On a humbucking pickup the pole piece under the string is a piece of steel rod or a steel screw and the magnet sits under the coil. The difference is on a Fender pickup the magnets are in the coil and on a typical Gibson pickup there is a steel pole piece in the coil, and the magnet is under the coil touching the steel pole piece.

The magnetic field runs through the coil; when the string moves it disturbs the magnetic field, which induces an electrical current to flow that basically matches the frequency the string is moving at. The more turns of wire in the coil, the more electrical signal the coil can produce. In general but not always, a pickup with a higher DC resistance than another will have a little more output compared to the lower DC resistance. It’s like this: more resistance equals a longer length of wire (for our purposes now), longer wire length means more turns around the magnets or magnet. More turns usually means more output. Turn count can also affect the tonal qualities along with the output. More turns tends to create a pickup with more bass and or mids and less treble, also the attack can seem smoother; fewer turns can be brighter and clearer sounding overall with a snappier feel to the attack.

Oddly, a pickup that is brighter with less output than another can seem like it’s hotter than it is because of its tendency to cut through a mix better and its snappy and punchy attack can lead you to perceive something different than what’s actually occurring. Another aspect of resultant tone is the height of the coil. A Strat coil 1/32” taller than another Strat coil wound with the same amount of turns will sound a little brighter than the slightly shorter coil.

Magnets – a common magnet used in guitar pickups is called Alnico, this means Aluminum Nickel and Cobalt. Changing the amount of the various component metals will make the magnet weaker or stronger when it is magnetized. Using a stronger magnet is similar to having more wire added – basically you’ll get more signal with a stronger magnet.

What, from a technical standpoint, makes a lousy pickup sound bad? 

I am fairly sure some of the cheapest import pickups are never critically listened to. I have made enough different designs to know your first try is rarely the best-sounding attempt.

Typically you build it, listen to it, critique it, make changes and try something else. If you repeat this enough times, you come up with something special.

Bad sounding pickups could also be due to inconsistent product. Even if you listen to your product and come up with a specification set that you like, if you don’t know or care what the variables involved are then one pickup could sound very different than the next. There are many things you can change in an attempt to push some aspect of tone in a particular direction. Certainly not everyone bothers with it.

Is there a certain skill or process in winding that can affect the tone of a pickup, or is it more trial and error to achieve certain sounds?

Yes – it’s called Voodoo! Pickup humor again…There is far too much BS claimed, in my opinion. First, there is no handbook to tell you if you do XYZ you will wind up with 123. Of course there is my book, but it doesn’t give specific formulas, instead it shows all the steps involved in making a pickup from scratch and how to set up a machine to wind and how to run it. You have to learn by trial and error. Let me qualify that there are some charts of turn counts of various pickups that you can find…but the majority of the specs are nowhere near correct; it appears to be something that’s been copied over and over and handed down and passed around.

Let’s say you are attempting to make an exact copy of another pickup. Even if you have the various metals analyzed and you use the same type of coil wire and get the resistance and the inductance measurement the same (measured in henries), it doesn’t mean the two pickups will sound identical. The skill involved is knowing enough to make a reasonable prediction of the results, and also to know what you can do to take the design further.

The other part of winding skill is just purely mechanical; I have seen a lot of sloppy work in photos in advertisements! With someone who is really good at it, it’s kind of like watching a great blues player; they make it look so easy and it seems simple enough that people often say, “I could do that,” but then they get up there fall flat on their face.

If someone were interested in winding their own pickups, or learning to custom wire guitars, what would be some good starting points?

If you go on the Internet there are a lot of people who don’t know what they are talking about, so take at least half of it or more as suspect information. The first thing I would do is a Google image search on “pickup winding machines.” There are photos of hundreds of different machines people have made. They can be from winding on a hand drill to elaborate self-feeding machine assemblies. You have to have something to wind with.

Secondly, I can give you a hint about a common misconception and that is the spool of wire you use to supply the bobbin does not spin; you don’t have to figure out how to make a ten pound spool spin around at the same rate as the bobbin because the wire is just pulled off the end of the spool.

Lollar Guitars, Personnel

The best book I have seen so far is called The Guitar Pickup Handbook by Dave Hunter. It has an overview of how pickups work, they examine various models of pickups and at the end has several interviews with pickup makers like Seymour Duncan, Lindy Fralin and myself.

I feel this is the most up-to-date and most accurate book [on the market]. Of course my book Basic Pickup Winding & Complete Guide to Making Your Own Pickup Winder will save you a lot of time and headaches; it’s still the only book out there dealing with the mechanics of assembling bobbins, winding them and finishing off guitar pickups.

Do you have any recommendations on aftermarket pickup selection for users who are new to aftermarket mods?

Learn to play first, then spend some time with your guitar “as is” so you can critique the set up. This way you’ll have an idea of which way you want to go with your tone. Use the amp you will be playing the most while you do this -

it does no good to change to a particular pickup then run out and buy a radically different amp.

Make an attempt to educate yourself a little by reading magazines and books, also watch some YouTube videos and talk to other people you know who’ve tried various pickups. It may be as simple as trying a buddy’s rig that has a particular set of pickups installed that knock you out.

If you need extra help, find a [store] that is willing to take a little time to advise you. Be prepared before you call; be specific about the guitar you have, the style of pickup it uses and the amp you’re running. You’ll need to decide some basic things: do you want more or less output?  Do you want more or less bass, treble or midrange? Do you want a tighter, punchier tone or a smoother attack and more sustain? Whoever you contact can take all this into consideration and should be able to guide you in the right direction.

One more thing – get a good guitar cable; it makes a lot of difference (particularly when you use the volume and tone controls on the guitar). With good cables and good pickups you shouldn’t be having a problem loosing too much high end when you roll down the guitar’s volume knob.

Do you wind by hand or machine?

To clarify, no one would wind 10,000 turns of hair-thin wire that is easily broken – let alone keeping track of the turn count- onto a guitar pickup by hand. The “hand winding” people refer to is whether you guide the wire onto the bobbin by hand or if you have an automatic wire feed that runs the coil wire back and forth onto the bobbin for you. I use both methods depending on what I am trying to do, and even the auto winders I do use were designed back in the 1940s or possibly the 1930s. The auto winders I use are set up so they have a lot more randomness to each layer of wire, which mimics hand-winding to a large extent.

The technology that these machines use to guide the wire is actually from knitting machines invented in the 1800s. There is a misperception that an auto-fed winding machine layers each turn of wire next to the last in an orderly fashion. This pattern of wire placement is claimed by some to kill tone. Maybe it could if the machines actually did that, but in practice- because of the unique shape of guitar pickups – even a computer-programmable winder is going to have variation from one turn to the next.

How many pickups does your shop produce in a given day, week, month?

Right now we have nine people who work in the manufacturing part of the shop, which includes the shop foreman and myself. Between all of us, we can make up to a couple thousand pickups a month, and have been for years. I have overseen the making of tens of thousands of pickups, if not more, and I have personally made thousands, if not more!

Lollar Guitars, Personnel

For the love of God, why is it so hard for manufacturers (besides yourself) to make a decent Jazzmaster pickup?

If you look at the side view of a Jazzmaster pickup, you would notice the coil height is only slightly taller than 1/8”. A Strat pickup would have a coil height closer to 1/2” tall. Imagine what happens to the width of the coil when you have a short space to wind 8,000 turns on it – it makes the width much wider than a taller coil, which would be narrower for the same amount of turns. Looking at the top view of a Jazzmaster pickup, where you would see the entire pickguard, you get a coil almost 1-1/2″ wide by 3-1/2″ long, where on a Strat it would be more like 5/8” by 2-3/4”. Obviously, this is much narrower than a Jazzmaster. These short coils are a lot harder to make for several reasons, one being it’s much harder to control the tension on the coil, which can warp the bobbin much easier than on a Strat coil. And if you make a mistake and have to cut the coil wire back off the bobbin, you only have 1/8” clearance to get a knife in the coil. Stripping a Jazzmaster pickup if a mistake is made takes way more time than usual, and they are extremely fussy about wire tension. Too much wire on a Jazzmaster pickup will quickly make the bass response too loose and flabby. It’s certainly not the hardest to make, but it’s easy to mess up.

Are there any final words of wisdom for either new custom builders, or guitarists looking to upgrade their instrument? 

Take your time and research what it is you are after before you go throwing money at it. Best way to check the credentials of whoever you have do the work is to ask guitar makers who use that company’s products, rather than relying on what you read on Internet forums. Forums have a terrible habit: when you ask about one [shop’s work], all of a sudden you get 20 different [manufacturer] names and no one has commented on the original shop in question.

Another way is to see if you have a pal that own examples of what you want to try; maybe there is a local store that sells them or maybe they have guitars that come stock with the particular pickup. Talk to the guy behind the counter selling them and talk to the guy installing them, because you’ll hear about the product from two different angles.

www.lollarguitars.com

photos by Rick Dahms

Line 6 Sonic Port Transforms iPod touch, iPhone and iPad into Studio-Quality Guitar System

line6ipadLine 6, Inc., leading manufacturer of innovative solutions for musicians, today announced the new Sonic Port guitar system for iPod touch, iPhone and iPad. Building on the success of the popular Line 6 Mobile In digital interface, the   Sonic Port system delivers pristine audio quality, legendary Line 6 guitar tones and all the inputs and outputs needed to transform a mobile device into a studio-quality music creation system.

“Sonic Port provides an easy way for guitarists to make studio-quality music on their iOS devices,” said Max Gutnik, Vice President of Product Management, Line 6. “Customers can pair it with CoreAudio apps to record, practice, perform and more. For example, the free Line 6 Mobile POD app lets guitarists dial in their favorite artists’ tones in an instant, while the Jammit app is perfect for practicing. All in all, Sonic Port brings amazing audio quality and a great music-making experience to iOS devices.”

Sonic Port is a sleek, highly compact digital audio interface that connects to an iPod touch, iPhone or iPad 30-pin or Lightning connector, enabling guitar players to jam and record using CoreAudio music apps such as GarageBand®, and gain access to the acclaimed Line 6 Mobile POD® app. Unlike other devices that connect to the analog headphone jack of an iOS device, Sonic Port features an all-digital signal path resulting in best-in-class sound quality. With 110dB of guitar dynamic range and up to 24-bit/48kHz audio quality throughout, Sonic Port allows musicians to get the most from CoreAudio music apps.

For forward-thinking musicians who want to use an iPod touch, iPhone or iPad as the centerpiece of a mobile studio or as a performance tool, Sonic Port provides a variety of inputs and outputs for connecting instruments and outboard gear. A 1/4″ input makes it easy to connect guitars and basses, while keyboards, mixers, CD players and other iOS devices can be connected via the 1/8” stereo input. For monitoring, users can simply plug in their headphones or powered studio monitors and enjoy unparalleled audio fidelity. Musicians can also connect to a guitar amplifier via the 1/4” guitar/line-level output.

The companion Mobile POD app (available as a free download from the App Store) opens the door to an incredible collection of highly prized vintage and modern guitar gear. The app includes 32 amps, 16 speaker cabinets and 16 effects—all of which can be fully adjusted, mixed and matched to create a virtually endless range of tones. Mobile POD includes over 10,000 tone presets created by artists, Line 6 and other guitar players—and guitarists can also store and instantly recall their own custom tones.

Thanks to a partnership between Line 6 and Jammit®, Sonic Port instantly integrates with the award-winning Jammit app, allowing guitarists to learn, jam and record along with original multi-track master recordings of their favorite songs. When used together, Sonic Port and Jammit form the ultimate jam-along experience. Each track can be isolated for closer scrutiny, looped for extended practice or slowed down to a comfortable pace for learning. When used with Line 6 interfaces, Jammit loads amp and effect sounds that are custom made for the song, automatically changing the sound when appropriate as the song plays.

Sonic Port includes a detachable 30-pin dock connector cable and a Lightning connector cable for direct connection to iPod touch, iPhone and iPad devices. Mobile POD is a free download from the App Store. Sonic Port is compatible compatible with iPod touch (4th and 5th generation), iPhone 5, iPhone 4S, iPhone 4, iPad (3rd and 4th generation), iPad 2, iPad and iPad mini.

Sonic Port is expected to ship in June of 2013. Learn more about Sonic Port and Mobile POD at http://line6.com/sonicport.

DIY Engineering in a Custom Mobile Rig: In The Studio (sort of) with ATTENTION SYSTEM

PRE-PRODUCTION

What was your pre-production like on this project?

This record was very different for us; we’re all technophiles, so we decided to pull out of the big studio zeitgeist and do some mobile DIY audio engineering in weird places.

So the pre- was probably the most difficult part to intellectualize. We did the entirety of the record in Pro Tools, so all the standard pre-pro stuff had to be done on the computer (the track planning, plug-ins, session building and all that), and we’d map out a method for recording each instrument in odd ways.  Continue reading

Win an Audio-Technica Prize Package!

atOur good friends at Audio-Technica are awesome. How awesome, you ask? So awesome they’re giving away a bunch of free gear to our readers over the next few months.

Up first is a prize pack consisting of the AT2020USB+ Cardioid Condenser USB Microphone and ATH-M30 headphones. Suffice to say, we’ve tested them out and they’re both amazing! (look for our full reviews soon)

Wanna win this combo? Simple – just enter a comment below before May 31, 2013 and you’re automatically entered to win. Multiple comments won’t raise your chances, and the winner must be from the continental United States.

Good luck!

Recording Tips: Full Band Takes vs. Individual Tracking

Part 1 of 2

One fundamental question we get asked frequently in the studio is whether to record a band live or to record each instrument separately.  Tracking one instrument at a time allows for perfect isolation and the ability to focus everyone’s attention on getting that part recorded perfectly.  So why not build every song this way?  Why not have the drummer play to a click track, then lay each instrument over that separately until you’re done?  Well, hang on – we kinda do that in the studio, but not exactly.  We strongly recommend in a typical band situation (drums, bass, guitar, keys and vocals), that the rhythm section record live together – including a scratch vocal take from the singer. We do it this way because bands are used to performing together and we aim to capture great performances. Continue reading