
Attention artists! We are planning a special print issue celebrating the diverse and wonderful visual art found in the indie/DIY music community.
If you are a musician who is also a visual artist, we want to hear from you, and potentially feature your work. Do you paint, draw, sculpt or create art in another interesting way? Let us know about it! Ideally, your art would represent something musical in nature, but this is NOT a requirement.
SUBMISSION INFO
To have your work considered for inclusion in this issue, please follow these 3 simple steps:
1. Email ben@performermag.com with the subject line: Art Submission for Performer
2. In the body of your email, you must provide answers to the following. Keep answers brief (1-2 sentences, max).
Your full name:
Band you are in (write ‘solo’ if you’re a solo artist):
Name of the piece you’re submitting:
Year it was created:
Medium (example: oil on canvas):
What does this piece mean to you?
How does your art relate to or influence your music?
Twitter username:
Your URL:
3) Attach a hi-res JPEG or TIFF of the work you’re submitting, or provide a link at the bottom of the email where we can access a hi-res version (this method is preferred over attachments).
Submissions of low-res artwork or incomplete questions will be discarded. All submissions must be received no later than July 1, 2013. Show us what you’ve got!
**Special thanks to Tony Hollums for permission to use his piece “Violin,” featured above.**

No matter what side of the spectrum you are on, touring in a foreign land can be complicated. If you’re considering your first tour or festival overseas, here are some things to keep in mind:
Part 1 of 2
A Look at the BMG Chrysalis Master Model
I spoke recently with musician Seth Regan, whose online avatar Mankind Tracer is one of the most popular virtual performers in Second Life. Second Life is an online virtual world started in 2003, which currently has over 20 million registered accounts and averages about 50,000 concurrent online players (called “Residents”) who play the game through avatars that they individually design and name. Once in the gigantic virtual world of SL, players can do pretty much anything you can do in real life, like socialize with other people and spend virtual money, with the additional benefits of being able to fly, transport anywhere instantly and the ability to build virtual real estate and have virtual sex.
Justin Levinson
Jarrod Dickenson